EverQuest 2 Brigand Guide-chapter008

23 May

EverQuest 2 Brigand Guide

preparation for the fight, make sure you have an add group that will be outside of this area catching the three patriarchs that are spawned. If the patriarchs manage to reach King Zalak then he will not only be healed, but the tank and those around Zalak will also be hit by an AoE. At the start of the fight you want to kill the astrologer first and then the acolyte. Depending on how good your raid is, you should be able to kill both of these adds before the first set of patriarchs are called. Once these adds are killed or the patriarchs are called, get the add group out of this area and grab the patriarchs before they reach Zalak. From this point on the add group will stay outside and grab the patriarchs and kill them everytime they are spawned. The patriarchs are pretty easy and one group is more than enough to kill them before more are called. The other 3 groups should just concentrate on taking down the other two adds then finishing off Zalak.

6.2. Firemyst Gully: Shattered Stillness (Antonica)
Encounter: Makuto and Shakuto, Arch Lich Udan
Immune: Makuto and Shakuto one immune to cold/pierce, one immune to poison/slash.
Arch Lich Udan immune to cold/pierce.
Specials: Instance consists of three different encounters. Udan summons elementals that AoE stun unless they are mezzed. Need silence or high resists to survive nukes.
Scout Items: Earring of Disintegration, Ancient Combine Hands from Makuto/Shakuto.
This instance is a little bit harder than the Commonlands zone. For this zone you either need a warlock in the main group to boost resists so that the MT can survive the nukes, lots of stuns, or the easiest way is silence from a coercer. You defiantly need a coercer/illusionist to mez the adds on Arch Lich Udan though or the constant stuns can really mess you up. If you don’t have any mez then you need to kill these adds that he summons asap. For Makuto and Shakuto it’s best to have 2 tanks, one on each mob. Again a coercer is a huge asset here because he can silence one of them since one is a warlock and one is a wizard. The main challenge to this zone is the adds and the fact that you are fighting spell casters which can 1 shot the tank if you are not prepared. If you have silence or high resists than this zone should be no problem.

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