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		<title>EverQuest 2 Brigand Guide-chapter001</title>
		<link>http://www.diablo2items.org/?p=141</link>
		<comments>http://www.diablo2items.org/?p=141#comments</comments>
		<pubDate>Tue, 25 May 2010 04:55:00 +0000</pubDate>
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		<guid isPermaLink="false">http://www.diablo2items.org/?p=141</guid>
		<description><![CDATA[EverQuest 2 Brigand Guide   
bridge to the right. Through this door they were guarding you will find Darathar just  lounging out on the far island. When you pull Darathar you want to do it so that you can  turn him around so his back is facing the ramp and the tank [...]]]></description>
			<content:encoded><![CDATA[<p>EverQuest 2 Brigand Guide   </p>
<p>bridge to the right. Through this door they were guarding you will find Darathar just  lounging out on the far island. When you pull Darathar you want to do it so that you can  turn him around so his back is facing the ramp and the tank is standing in the water. Also  make sure the tank has a slow weapon and you don&#8217;t haste him up, Darathar loves  riposte and he will hit the tank for a ton of damage with riposte. This means you want to  be hitting him as little as possible when you are facing him, and as a scout this should be  never.<br />
  As for Darathar&#8217;s actual skills you will soon realize he has a nasty AoE fire  attack which adds a 3 tick DoT that can do quite a bit of damage. Every group must have  a elemental group cure and a group healer if you want to survive. Also you will soon  realize that you will actually be fighting Darathar for 250% instead of the normal 100%  bar. This is because he actually stuns you and respawns at 75%, 50%, and 25% before  you can finally kill him. This will be one of your most challenging fights and is by far the  hardest fight of this epic quest. Just don&#8217;t give up and don&#8217;t get discouraged if you get a  few unlucky riposts or bad pulls. Just remember that once you get him past the 75%,  50%, and 25% marks you won&#8217;t have to do them again unless you give up and zone out.  When you finally defeat him you will get your Bejeweled ring and some gold, and then  you get to run down to Naggy one last time and finally get your Prismatic and the title.</p>
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		<item>
		<title>EverQuest 2 Brigand Guide-chapter002</title>
		<link>http://www.diablo2items.org/?p=140</link>
		<comments>http://www.diablo2items.org/?p=140#comments</comments>
		<pubDate>Tue, 25 May 2010 04:13:00 +0000</pubDate>
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		<guid isPermaLink="false">http://www.diablo2items.org/?p=140</guid>
		<description><![CDATA[EverQuest 2 Brigand Guide   
one tank to hold all three. Once you&#8217;ve figured this instance out though it shouldn&#8217;t be  too tough to beat.  
Trenda&#8217;loz the Caller (Fallen Gate)
  This drakota is found in the very deepest parts of FG where the instance for  Vault of the Fallen is. [...]]]></description>
			<content:encoded><![CDATA[<p>EverQuest 2 Brigand Guide   </p>
<p>one tank to hold all three. Once you&#8217;ve figured this instance out though it shouldn&#8217;t be  too tough to beat.  </p>
<p>Trenda&#8217;loz the Caller (Fallen Gate)<br />
  This drakota is found in the very deepest parts of FG where the instance for  Vault of the Fallen is. Once you get inside this instances just follow the left wall until you  reach a center area where Trenda&#8217;loz is located. This Drakota is actually very easy and  doesn&#8217;t really do anything special that you need to watch out for. Like the rest of the raid  mobs in this quest he can hit very hard and has some nasty barrages but besides that  just be smart and keep the tank up. I believe he is a necro class as well so he will have a  pet which should die very fast. Necros aren&#8217;t exactly the most powerful classes currently   so this should make for an easy fight.  </p>
<p>Niscanith (Sanctum of Fear)<br />
  This last drakota is located in the Sanctum of Fear in CT. Once you get up to  Niscanith you will see that he is on a very high platform at the top of Sanctum of Fear.  He does occasionally knock people off so you want to have the tank with his back to the  stairs and the wall so he doesn&#8217;t die from a fall and can get back up quickly. The healers  can stand out of range on the steps just incase the dps classes accidently turn him  around and get barraged. Besides this though he&#8217;s nothing special either, and unlike the  drakotas in Fire and Ice he doesn&#8217;t seem to have any special AoE&#8217;s or suprises.  </p>
<p>Darathar (Oracle Tower)<br />
  Finally you&#8217;ve reached the final mob of Deception, the huge dragon known as  Darathar. To reach the Isle of Refuge where he is located you must go to the Oracle  Tower in Antonica and zone in through the globe at the top of the tower. Once you zone  in you should immediatly remember your newbie days on the Isle of Refuge, only now  you are a huge powerful level 50. You may be disappointed though when you see all the  NPC&#8217;s lying dead on the ground and no low level goblins to get revenge on. Once you&#8217;re  done reminiscing about your younger days on the Isle, it&#8217;s time to get to Darathar. When  you head out of town take the door on the right to get to Darathar. You can actually run  along the left wall to avoid most of the orcs until you get to a bridge. Here you will have  to clear out some very easy orc groups and then two of Darathar&#8217;s guardians across the</p>
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		<item>
		<title>EverQuest 2 Brigand Guide-chapter003</title>
		<link>http://www.diablo2items.org/?p=139</link>
		<comments>http://www.diablo2items.org/?p=139#comments</comments>
		<pubDate>Mon, 24 May 2010 05:52:00 +0000</pubDate>
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		<guid isPermaLink="false">http://www.diablo2items.org/?p=139</guid>
		<description><![CDATA[EverQuest 2 Brigand Guide   
  Yes you get to fight King Drayek to finish up Fire and Ice, but he is a little bit  different than the normal instance. First off he doesn&#8217;t have the two smaller encounters  that you have to fight first. Second, make sure that you do [...]]]></description>
			<content:encoded><![CDATA[<p>EverQuest 2 Brigand Guide   </p>
<p>  Yes you get to fight King Drayek to finish up Fire and Ice, but he is a little bit  different than the normal instance. First off he doesn&#8217;t have the two smaller encounters  that you have to fight first. Second, make sure that you do not leave the inner circle of  the room once the fight starts. If you leave this inner circle you will die instantly and be  out for the rest of the fight. This also means you do not want to pull agro because he still  has his knockback which can knock you out of the ring. The third differences is that he  will become unattackable when he calls his adds at 50%. Once you finish his adds he  will respawn with full life one more time. Once Drayek is dead you will get to see  Darathar for a brief moment, but believe me you&#8217;ll get your chance to put the beat down  on that huge dragon as well.  </p>
<p>6.9.  Deception<br />
  This is the third and final quest of the Speak As a Dragon / Fire and Ice epic. It is  similar to Fire and Ice in that you will fight three different drakotas then the main boss,  Darathar in this case. It is a little more challenging then Fire and Ice because the  drakotas are level 57 and Darathar is pretty challenging your first time as well. If you&#8217;ve  gotten this far and have some experience raiding, then this shouldn&#8217;t be any tougher  then many of the other things you&#8217;ve done. All of these Drakotas and Darathar also have  a high chance to drop a master chest as well, something that wasn&#8217;t apparent in the Fire  and Ice quest. As your reward you will get the coveted Prismatic weapon as well as a  Bejeweled Ring of Scales which is pretty decent depending on what you are wearing  currently. Oh yeah and don&#8217;t forget you get to show off that nice new &#8220;of the Shard&#8221; title.  </p>
<p>Vanudozalon the Elusive (Firemyst Gully)<br />
  This is a very interesting encounter because you will actually be fighting three  of him at the same time. Two of these Vanudozalon&#8217;s are fake versions, hence his  name. These fake versions are alot easier then the real version, they have alot less  health and don&#8217;t hurt as much. The real version on the other hand doesn&#8217;t have any  special AoE&#8217;s or anything like that, but he can hit pretty hard and make sure to watch out  for his barrage. Once you start fighting it should be easy to tell which one is the real  version by how fast he is dying. I usually find it best to kill the fake versions first and then  just concentrate on the real one. I suggest using offtanks as well since it may be hard for</p>
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		<item>
		<title>EverQuest 2 Brigand Guide-chapter004</title>
		<link>http://www.diablo2items.org/?p=138</link>
		<comments>http://www.diablo2items.org/?p=138#comments</comments>
		<pubDate>Mon, 24 May 2010 05:02:00 +0000</pubDate>
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		<guid isPermaLink="false">http://www.diablo2items.org/?p=138</guid>
		<description><![CDATA[EverQuest 2 Brigand Guide   
are they immune to anything, the only reason you need to kill them is to get the  essences to spawn Lady Vox.  
Mjolni Bringer of Storms (Cove of Decay)
  For this drakota you can do it the easy way or the hard way. The hard way [...]]]></description>
			<content:encoded><![CDATA[<p>EverQuest 2 Brigand Guide   </p>
<p>are they immune to anything, the only reason you need to kill them is to get the  essences to spawn Lady Vox.  </p>
<p>Mjolni Bringer of Storms (Cove of Decay)<br />
  For this drakota you can do it the easy way or the hard way. The hard way is  just going in like normal, clearing a few adds, and fighting him like normal. When he gets  to about 25% health he will call in a large group of adds that you will have to take care  of. Now the easy way does exactly everything the same except you want to leave one  fighter outside of the raid group. His job is to intercept this group of adds that comes  running towards Mjolni and running them away from the raid party. Whether this person  dies or manages to run the adds off, they will not come back to help Mjolni, leaving the  rest of the raid group to dispose of him very easily. Whether you want to do it the cheap  way or not, this is probably the easy of the three drakotas.  </p>
<p>Dythra the Gloombringer (Trembling Lagoon)<br />
  The second drakota isn&#8217;t much harder, but make sure you have a group  poison cure in every group. Dythra has an AoE that blurs your vision and drains power.  The only way to cure this is with a poison cure from the priests. Dythra also calls adds to  his aid but they currently seem bugged so they never reach you. Once you do the zone  you&#8217;ll see what I mean. Besides the AoE though there&#8217;s nothing really special about this  drakota, and if you&#8217;ve completed the other instances already this should seem like cake. </p>
<p>Ar&#8217;ticae Frost Maiden (Miragul&#8217;s Menagerie)<br />
  This is the hardest and longest instance of the three drakotas. You actually  have to kill everything in this zone to advance, kind of like the real Miragul&#8217;s Menagerie  zone. Not only is this zone long, but the drakota is the hardest of the three because of  it&#8217;s AoE. Ar&#8217;ticae has an uncurable elemental AoE which means you need a group healer  in every group. If your resists are high enough the DoT isn&#8217;t too much of a problem but  you still need to have that group heal since it lasts for about 5 ticks. This fight is all about  power management and having healers who know what they&#8217;re doing. </p>
<p>King Drayek (Icebound)</p>
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		<item>
		<title>EverQuest 2 Brigand Guide-chapter005</title>
		<link>http://www.diablo2items.org/?p=137</link>
		<comments>http://www.diablo2items.org/?p=137#comments</comments>
		<pubDate>Mon, 24 May 2010 04:54:00 +0000</pubDate>
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		<guid isPermaLink="false">http://www.diablo2items.org/?p=137</guid>
		<description><![CDATA[EverQuest 2 Brigand Guide   
to resist it. It&#8217;s on a 45 sec. timer so you can either make a call to let people run out, or  the better strategy is to go all out on him and take him down before he destroys your  tanks armor. Because this zone is so [...]]]></description>
			<content:encoded><![CDATA[<p>EverQuest 2 Brigand Guide   </p>
<p>to resist it. It&#8217;s on a 45 sec. timer so you can either make a call to let people run out, or  the better strategy is to go all out on him and take him down before he destroys your  tanks armor. Because this zone is so challenging there is about a 90% metal chest drop  rate, so you can usually expect some pretty nice fabled items as well as rare crafting  scrolls and crafting materials. </p>
<p>6.7.  Maiden&#8217;s Gulch: The Commune of K&#8217;Dal (Lavastorm)<br />
Encounter: K&#8217;Dal<br />
Immune: Slash<br />
Specials: AoE and Silence<br />
Scout Items: Various Belts, Bracelets, Necklaces.<br />
  This is another very challenging zone because of the harsh AoE and the fact  that he likes to silence people. All the healers and mages should be standing out of  range of the AoE, which will still let them nuke and heal. Another interesting part of this  zone is you are only given one HO path that requires one of each archtype. Once you  get the hang of it the HO is pretty easy to pull off, and you should be using this the entire  fight. As a scout it is your job to start the HO so make sure you&#8217;re doing that as well. As  far as the actual encounter is concerned, you must talk to the miners to start the  encounter. If you choose the negative response you have to fight the miners and K&#8217;Dal  at the same time and the reward is the same. So unless you want a challenge, I suggest  just going for the positive response. Overall, save your stuns for emergencies, keep on  the HOs, and make sure the healers are curing the silence.  </p>
<p>6.8.  Fire and Ice Epic Quest<br />
  This quest starts after the To Speak As a Dragon quest which consists of  defeating an easy x2 mob in Maidens Gulch and then talking to Naggy and running  around collecting runes. Tons of information can be found on the internet about the  actual and there is a full walkthrough at Ogaming. I will be telling you about the raid  mobs you will have to fight for this quest. None of these dragons drop any good loot nor</p>
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		<item>
		<title>EverQuest 2 Brigand Guide-chapter006</title>
		<link>http://www.diablo2items.org/?p=136</link>
		<comments>http://www.diablo2items.org/?p=136#comments</comments>
		<pubDate>Mon, 24 May 2010 04:27:00 +0000</pubDate>
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		<guid isPermaLink="false">http://www.diablo2items.org/?p=136</guid>
		<description><![CDATA[EverQuest 2 Brigand Guide   
6.5.  Icebound (Permafrost)
Encounter: King Drayek
Immune: Crushing, Cold
Specials: Summons guards at 75%, 50%, 25%
Scout Items: Ring of Removal
  King Drayek is another pretty easy epic encounter. Before you fight him you  have to fight two groups of golems that spawn and his two dogs, neither of which [...]]]></description>
			<content:encoded><![CDATA[<p>EverQuest 2 Brigand Guide   </p>
<p>6.5.  Icebound (Permafrost)<br />
Encounter: King Drayek<br />
Immune: Crushing, Cold<br />
Specials: Summons guards at 75%, 50%, 25%<br />
Scout Items: Ring of Removal<br />
  King Drayek is another pretty easy epic encounter. Before you fight him you  have to fight two groups of golems that spawn and his two dogs, neither of which should  be any trouble at all. As for the actual Drayek encounter he&#8217;s nothing special. There is a  knockback you have to worry about but if the tank puts his back against the throne then  it&#8217;s no problem. When the adds spawn just have everyone but the main group pull of  Drayek and kill the adds, then go back to killing Drayek. In no time he should be down  and if you&#8217;re lucky you&#8217;ll get the coveted Ring of Removal.  </p>
<p>6.6.  Deserted Mines (Zek)<br />
Encounter: Trembler the Behemoth, 3x Symbiants<br />
Immune: Slash (Behemoth), Pierce (Symbiants)<br />
Specials: AoE to raid that damages armor, time limit for Symbiants<br />
Scout Items: Runed Combine Bauble, Necklace of Mysterious Origins, Ancient Combine         Stiletto, Arhcaic Combine Dagger<br />
  This is probably the hardest instanced zone because you not only have a 2  min. time limit on the first three symbiants, but the Behemoth himself has an AoE that  actually damages your armor, creating a self-imposed time limit that you must meet  before all your armor breaks. Once you enter the zone you have about 5 min until the  first wave of Symbiants spawn. You absolutly need some AoE damage for this, Warlocks  and Berserkers are awesome for this instance. Once the Symbiants spawn you have 2  min. to kill them, the summoner lady will give you a 30 sec. warning when she tells you  to hurry up or she&#8217;s leaving. If you manage to get through all three waves successfully,  then you can go fight the Behemoth. To get to him faster just run up the path past the  giant crater in the ground until you see a little circular area, this is where he spawns. It  usually takes him a few minutes to spawn as well. The thing to watch out for on the  Behemoth is his AoE that will take off 16% of your armor everytime unless you happen</p>
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		<item>
		<title>EverQuest 2 Brigand Guide-chapter007</title>
		<link>http://www.diablo2items.org/?p=135</link>
		<comments>http://www.diablo2items.org/?p=135#comments</comments>
		<pubDate>Sun, 23 May 2010 05:57:00 +0000</pubDate>
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		<description><![CDATA[EverQuest 2 Brigand Guide   
6.3.  Trembling Lagoon: Meeting of the Minds (Feerrott)
Encounter: Overlord Oxulius, Pkwkz-
Immune: Cold, Pierce (Oxulius)
Specials: If you kill Pk first then the Overlord summons Borxx, while Pk is alive he    summons groups of 4 adds.
Scout Items: Cryptic Metallic Coat, Band of Shimmering Spirit
  This instance [...]]]></description>
			<content:encoded><![CDATA[<p>EverQuest 2 Brigand Guide   </p>
<p>6.3.  Trembling Lagoon: Meeting of the Minds (Feerrott)<br />
Encounter: Overlord Oxulius, Pkwkz-<br />
Immune: Cold, Pierce (Oxulius)<br />
Specials: If you kill Pk first then the Overlord summons Borxx, while Pk is alive he    summons groups of 4 adds.<br />
Scout Items: Cryptic Metallic Coat, Band of Shimmering Spirit<br />
  This instance is one of the hardest instanced zones because you have to  manage two named mobs plus a ton of adds. The general strategy for this zone is to go  all out on the Overlord and use AoE&#8217;s to kill the adds. You want to kill the Overlord first  so that Borxx and his 3 adds do not spawn which add increased difficulty to the zone.  Once you kill Overlord then you can start killing leftover adds and then focus on Pk. If  you are doing enough damage you can just focus on Pk until he is dead and not worry  about the groups he spawns. Berserkers with rampage are awesome for this zone if you  have any in your raid group. </p>
<p>6.4.  Cove of Decay: Epic (Thundering Steppes)<br />
Encounter: Rognog the Angler<br />
Immune: Crushing<br />
Specials: Has a huge knockback, respawns as a harder version at 50% health<br />
Scout Items: Necklace of Doom<br />
  This is probably the easiest instanced epic zone because you really only need  to concentrate on one mob who has no magic. If the tank positions himself against the  side of the mountain then the knockback really isn&#8217;t that big of a deal either. Nothing  really special about this zone, just kill the fish and the first Rognog who is extremely  easy. When he respawns move him to the side of the mountain and just start doing  damage. The reason this instance was taken out of game so long was because it was  super easy and people were farming it. They really didn&#8217;t do much to make the zone any  harder except the normal raid mob increases that effected all epic encounters. The  rezone timer on this zone is 8 days compared to the 18 hr lockout of the other 4 original  instances zones though.</p>
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		<item>
		<title>EverQuest 2 Brigand Guide-chapter008</title>
		<link>http://www.diablo2items.org/?p=134</link>
		<comments>http://www.diablo2items.org/?p=134#comments</comments>
		<pubDate>Sun, 23 May 2010 05:20:00 +0000</pubDate>
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		<description><![CDATA[EverQuest 2 Brigand Guide   
preparation for the fight, make sure you have an add group that will be outside of this  area catching the three patriarchs that are spawned. If the patriarchs manage to reach  King Zalak then he will not only be healed, but the tank and those around Zalak [...]]]></description>
			<content:encoded><![CDATA[<p>EverQuest 2 Brigand Guide   </p>
<p>preparation for the fight, make sure you have an add group that will be outside of this  area catching the three patriarchs that are spawned. If the patriarchs manage to reach  King Zalak then he will not only be healed, but the tank and those around Zalak will also  be hit by an AoE. At the start of the fight you want to kill the astrologer first and then the  acolyte. Depending on how good your raid is, you should be able to kill both of these  adds before the first set of patriarchs are called. Once these adds are killed or the  patriarchs are called, get the add group out of this area and grab the patriarchs before  they reach Zalak. From this point on the add group will stay outside and grab the  patriarchs and kill them everytime they are spawned. The patriarchs are pretty easy and  one group is more than enough to kill them before more are called. The other 3 groups  should just concentrate on taking down the other two adds then finishing off Zalak.  </p>
<p>6.2.  Firemyst Gully: Shattered Stillness (Antonica)<br />
Encounter: Makuto and Shakuto, Arch Lich Udan<br />
Immune: Makuto and Shakuto one immune to cold/pierce, one immune to poison/slash.<br />
               Arch Lich Udan immune to cold/pierce.<br />
Specials: Instance consists of three different encounters. Udan summons elementals  that AoE stun unless they are mezzed. Need silence or high resists to survive nukes.<br />
Scout Items: Earring of Disintegration, Ancient Combine Hands from Makuto/Shakuto.<br />
  This instance is a little bit harder than the Commonlands zone. For this zone  you either need a warlock in the main group to boost resists so that the MT can survive  the nukes, lots of stuns, or the easiest way is silence from a coercer. You defiantly need  a coercer/illusionist to mez the adds on Arch Lich Udan though or the constant stuns can  really mess you up. If you don&#8217;t have any mez then you need to kill these adds that he  summons asap. For Makuto and Shakuto it&#8217;s best to have 2 tanks, one on each mob.  Again a coercer is a huge asset here because he can silence one of them since one is a  warlock and one is a wizard. The main challenge to this zone is the adds and the fact  that you are fighting spell casters which can 1 shot the tank if you are not prepared. If  you have silence or high resists than this zone should be no problem.</p>
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		<item>
		<title>EverQuest 2 Brigand Guide-chapter009</title>
		<link>http://www.diablo2items.org/?p=133</link>
		<comments>http://www.diablo2items.org/?p=133#comments</comments>
		<pubDate>Sun, 23 May 2010 04:35:00 +0000</pubDate>
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		<description><![CDATA[EverQuest 2 Brigand Guide   
6.  Raid Instances
  This last section of the guide will give you an overview and general strategies  for the endgame raid instances and the excellent loot you can get from them. This is by  no means a end-all strategy that will make you win everytime, [...]]]></description>
			<content:encoded><![CDATA[<p>EverQuest 2 Brigand Guide   </p>
<p>6.  Raid Instances<br />
  This last section of the guide will give you an overview and general strategies  for the endgame raid instances and the excellent loot you can get from them. This is by  no means a end-all strategy that will make you win everytime, nor is it the only way to  complete these zones. They are just strategies that I have used and that have been  successful countless times over.<br />
  As a scout your primary job is to do damage and debuff the mob. By level 50  you should have enough practice to know what you are doing and have a general  strategy to do the maximum amount of dps in the shortest amount of time. Each section  of this raid overview will also list the resistances of each raid mob. As a scout you need  to have two good slashing and piercing weapons for the various mobs you will face. Also  make sure you have both piercing and slashing arrows which you can buy from NPC  vendors, and even crushing arrows as well, but you need to find a crafter for these. On  some of the harder contestable raid mobs it&#8217;s also a good idea to save your stuns for  when the tank is getting low on health. This way the healers have extra time to get the  tank back up because every second counts in situations like these. In the case that you  do pull agro on the mob this is also a good time to use your stuns and interrupts. Your  primary focus is keep yourself and the other melee classes alive when you do pull agro  and the mob targets you. To do this you want  to turn the mob 180o so that the back is  facing the majority of players as to avoid riposts. At the same time you also want to turn  your back to the mob to avoid riposts as well, which could very well kill you in one hit. If  your main tank (MT) is good he should have the agro back on him within a few seconds  and you can go back to doing dps after he has adequate hate.  </p>
<p>6.1.  Zarvonn&#8217;s Tower: Echoes of Time (Commonlands)<br />
Encounter: King Zalak the Ancient<br />
Immune: Cold, Slash<br />
Specials: Summons 3 patriarchs every minute that heal King Zalak and do AoE damage.<br />
Scout Items: Earring of Disintegration (Bracelet Slot), Uktrl&#8217;s Shield of Stealth<br />
  This instanced raid zone is a good learning zone for some of the newer guilds.  You need to be organized and have good communication to complete this zone, which is  a building block for many of the other harder raid zones and contestable raid mobs. In</p>
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		<title>EverQuest 2 Brigand Guide-chapter010</title>
		<link>http://www.diablo2items.org/?p=132</link>
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		<pubDate>Sun, 23 May 2010 04:18:00 +0000</pubDate>
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		<description><![CDATA[EverQuest 2 Brigand Guide   
make different types of food and also go up to the alchemy table to make ink for your  app4s for level 1-9 if you need them. Scout app4s and adepts can be made at the  runecraft table right next to the alchemy table on the top floor. [...]]]></description>
			<content:encoded><![CDATA[<p>EverQuest 2 Brigand Guide   </p>
<p>make different types of food and also go up to the alchemy table to make ink for your  app4s for level 1-9 if you need them. Scout app4s and adepts can be made at the  runecraft table right next to the alchemy table on the top floor. Just like adventuring, you  will hit level 9+ in no time and you will need to go choose your crafting class in EFP at  the tradeskill coalition. If you are going for jeweler then choose the scholar class.<br />
  Once you are a scholar go back and join a 2nd tradeskill guild that caters to  the scholar class. In here you will find all the recipe books from level 10 C 49 (there is no  level 50 book). As a scholar you can make jewlery, essences/spells/runes, and  poisons/potions. There are also apothecary, geomancy, timbercraft, and weaving books  that were added a couple months ago. With these books you can make every  subcomponent ingame and you will never need to rely on another crafter except for  finished products. From level 10 C 19 it&#8217;s easiest to make spells since there are such a  great variety. Start off by making inks from level 10 C 15 and nothing else. Then make  about a stack of quills and paper for spells, and a stack of spikes and ornaments for  runes. Make one of every spell and rune from level 13 C 15 and do the same thing with  fighter essences. This should get you close to level 17. Repeat the process with every  new skill you receive and if you need to make more skills to level up use fighter  essences since these are the easiest to get subcomponents for. Once you hit level 19+  it&#8217;s time to go back to EFP one last time and choose the jeweler subclass.<br />
  The general strategy for level 20 C 50 is the same. Start off by making only  subcomponents from level 20 C 27 and then make finished products from 27 C 29. At  level 29 and 39 you can start making subcomponents for the next tier which is an  advantage over many of the other tradeskill classes which have to wait until level 30 and  40. You can also start making torques at level 26 and 36 which are a level 29 and 39  recipe respectively. If you are power leveling straight to T5 then I suggest just making  one of each rune and then going all torques until you hit 29/39 since these will give you  the most exp. You can then sell the finished torques to the vendor for no loss. Your main  source of income will be from rare jewelery and adept3s. This ultimately depends on  how you get your name out and what the online community thinks of you. If you are  generally a well known and liked person with fair prices then you will have people asking  you to make them jewlery and items all the time. Try posting on your server boards and  letting people know your craft as well. Basically just do anything you can to get your  name out, have a fair price, and don&#8217;t do things to make people hate you. Generally the  same concepts as real life business  .</p>
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